Practical 3D Modeling WorkflowsBoolean Operations
4 / 12In progressIn progress

Practical 3D Modeling Workflows

Course progress0/12
1Precision Modeling
  • Numeric Dimensions
  • Object Alignment
  • Precision Building
2Boolean Modeling
  • Boolean Operations
  • Union Examples
  • Subtract for Holes
  • Boolean Practice
3Reusability
  • Duplication Techniques
  • Mirroring Objects
4Exporting Models
  • Export Formats
  • Export Your Model
5Course Project
  • Project: Printable Phone Stand

Practical 3D Modeling Workflows

Course progress0/12
1Precision Modeling
  • Numeric Dimensions
  • Object Alignment
  • Precision Building
2Boolean Modeling
  • Boolean Operations
  • Union Examples
  • Subtract for Holes
  • Boolean Practice
3Reusability
  • Duplication Techniques
  • Mirroring Objects
4Exporting Models
  • Export Formats
  • Export Your Model
5Course Project
  • Project: Printable Phone Stand

Boolean Operations

Boolean Operations
Combine shapes with boolean operations
Boolean operations combine two shapes to create new geometry. They're named after mathematician George Boole.

The Three Operations

Union (Add)

Combines two shapes into one.
  • Like gluing shapes together
  • Removes internal surfaces
  • Use for: Joining parts, building up forms

Subtract (Difference)

Removes one shape from another.
  • Like carving or drilling
  • First selected = kept, second = removed
  • Use for: Holes, cutouts, carving

Intersect

Keeps only the overlapping volume.
  • Where both shapes exist
  • Everything else is removed
  • Use for: Finding common areas, precise cuts

How to Use

  1. 1Add two shapes that overlap
  2. 2Select BOTH shapes (Shift+click)
  3. 3Choose the boolean operation from toolbar
  4. 4A new object is created (originals hidden)

Selection Order Matters (for Subtract)

  • First selected = Base shape (kept)
  • Second selected = Tool shape (cuts away)

Example: Cube - Sphere

  • Select cube first

  • Shift+click sphere

  • Click Subtract

  • Result: Cube with spherical hole

Tips

  • Shapes MUST overlap for meaningful results
  • Keep originals for experiments (they're hidden, not deleted)
  • Union is great for combining parts
  • Subtract is great for creating holes
  • Intersect is useful for precise fitting