Subtract for Holes and Cutouts
Carving and cutting with subtract
Subtract is the most useful boolean for practical modeling.
Creating a Hole
To make a hole through an object:
- Create your main shape (e.g., box)
- Add a cylinder where you want the hole
- Make cylinder penetrate both sides
- Select box first, then cylinder
- Click Subtract
Result: Box with cylindrical hole through it!
Selection Order
Critical for subtract:
- First selected = Shape to keep
- Second selected = Shape to cut away
Wrong order = wrong result!
Practical Examples
Drilled Holes
- Box + Cylinder = Hole
- For screws, cables, decoration
Cutouts
- Box + smaller Box = Window/door cutout
- For architecture, electronics cases
Carved Details
- Base + detail shapes
- For grooves, slots, recesses
Tips for Clean Subtracts
- Tool should extend past surface
- Cylinder should poke out both sides
- Avoids thin artifacts
- Keep it simple
- One cut at a time
- Easier to troubleshoot
- Check from all angles
- Orbit to verify the cut
- Look for unexpected results
- Name your results
- "Block_With_Hole"
- Helps track what's what
Common Uses in 3D Printing
- Screw holes
- Cable management holes
- Interlocking joints
- Lightening cuts (remove material)