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Track3D Modeling Foundations
The Coordinate System
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3D Modeling Foundations

Course Progress0/15

Introduction to 3D

What is 3D Modeling?Real-World ApplicationsThe Coordinate SystemYour First 3D Object

Navigating 3D Space

Viewport NavigationGrid, Axes, and HelpersNavigate and Position

Basic Shapes

Primitive ShapesTransforming ObjectsNaming and OrganizingBuild a Simple Object

Materials & Lighting

Understanding MaterialsLighting BasicsApply Materials

Mini Project

Mini Project: Build a Desk Scene

3D Modeling Foundations

Course Progress0/15

Introduction to 3D

What is 3D Modeling?Real-World ApplicationsThe Coordinate SystemYour First 3D Object

Navigating 3D Space

Viewport NavigationGrid, Axes, and HelpersNavigate and Position

Basic Shapes

Primitive ShapesTransforming ObjectsNaming and OrganizingBuild a Simple Object

Materials & Lighting

Understanding MaterialsLighting BasicsApply Materials

Mini Project

Mini Project: Build a Desk Scene

The 3D Coordinate System

3D Coordinate System
Understanding X, Y, and Z axes

Every point in 3D space is defined by three numbers: X, Y, and Z.

The Three Axes

Think of it like giving directions in a room:

AxisDirectionColor
XLeft ↔ RightπŸ”΄ Red
YDown ↔ Up🟒 Green
ZBack ↔ FrontπŸ”΅ Blue
πŸ’‘ Tip
Remember "XYZ = RGB" - the axis colors match Red, Green, Blue!

The Origin

The origin is the center point where all axes meet: (0, 0, 0)

When you place an object at:

  • (2, 0, 0) - 2 units to the right

  • (0, 3, 0) - 3 units up

  • (0, 0, -1) - 1 unit back


Why Y is Up

In our editor (and most 3D software), Y is the vertical axis. This is called the "Y-up" convention.

ℹ️ Info
Some 3D software uses "Z-up" instead. When importing models, you may need to adjust the orientation!
The ground plane is the XZ plane - it's like the floor.

Units

Our editor uses generic "units" that you can interpret as:

  • Meters (for buildings)

  • Centimeters (for furniture)

  • Millimeters (for small objects)


For 3D printing, you'll typically export in millimeters.

Tip: Watch the Gizmo

In the bottom-right corner of the viewport, you'll see a gizmo showing your current orientation. Use it to stay oriented!

πŸ“ Note
Click on any axis letter in the gizmo to snap to that view - great for checking alignment!