
Every point in 3D space is defined by three numbers: X, Y, and Z.
Think of it like giving directions in a room:
| Axis | Direction | Color |
|---|---|---|
| X | Left ↔ Right | 🔴 Red |
| Y | Down ↔ Up | 🟢 Green |
| Z | Back ↔ Front | 🔵 Blue |
The origin is the center point where all axes meet: (0, 0, 0)
When you place an object at:
In our editor (and most 3D software), Y is the vertical axis. This is called the "Y-up" convention.
The ground plane is the XZ plane - it's like the floor.
Our editor uses generic "units" that you can interpret as:
For 3D printing, you'll typically export in millimeters.
In the bottom-right corner of the viewport, you'll see a gizmo showing your current orientation. Use it to stay oriented!