3D Modeling FoundationsThe Coordinate System
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3D Modeling Foundations

Course progress0/15
1Introduction to 3D
  • What is 3D Modeling?
  • Real-World Applications
  • The Coordinate System
  • Your First 3D Object
2Navigating 3D Space
  • Viewport Navigation
  • Grid, Axes, and Helpers
  • Navigate and Position
3Basic Shapes
  • Primitive Shapes
  • Transforming Objects
  • Naming and Organizing
  • Build a Simple Object
4Materials & Lighting
  • Understanding Materials
  • Lighting Basics
  • Apply Materials
5Mini Project
  • Mini Project: Build a Desk Scene

3D Modeling Foundations

Course progress0/15
1Introduction to 3D
  • What is 3D Modeling?
  • Real-World Applications
  • The Coordinate System
  • Your First 3D Object
2Navigating 3D Space
  • Viewport Navigation
  • Grid, Axes, and Helpers
  • Navigate and Position
3Basic Shapes
  • Primitive Shapes
  • Transforming Objects
  • Naming and Organizing
  • Build a Simple Object
4Materials & Lighting
  • Understanding Materials
  • Lighting Basics
  • Apply Materials
5Mini Project
  • Mini Project: Build a Desk Scene

The 3D Coordinate System

3D Coordinate System
Understanding X, Y, and Z axes

Every point in 3D space is defined by three numbers: X, Y, and Z.

The Three Axes

Think of it like giving directions in a room:

AxisDirectionColor
XLeft ↔ Right🔴 Red
YDown ↔ Up🟢 Green
ZBack ↔ Front🔵 Blue
Tip
Remember "XYZ = RGB" - the axis colors match Red, Green, Blue!

The Origin

The origin is the center point where all axes meet: (0, 0, 0)

When you place an object at:

  • (2, 0, 0) - 2 units to the right

  • (0, 3, 0) - 3 units up

  • (0, 0, -1) - 1 unit back

Why Y is Up

In our editor (and most 3D software), Y is the vertical axis. This is called the "Y-up" convention.

Info
Some 3D software uses "Z-up" instead. When importing models, you may need to adjust the orientation!

The ground plane is the XZ plane - it's like the floor.

Units

Our editor uses generic "units" that you can interpret as:

  • Meters (for buildings)

  • Centimeters (for furniture)

  • Millimeters (for small objects)

For 3D printing, you'll typically export in millimeters.

Tip: Watch the Gizmo

In the bottom-right corner of the viewport, you'll see a gizmo showing your current orientation. Use it to stay oriented!

Note
Click on any axis letter in the gizmo to snap to that view - great for checking alignment!