Light is essential for seeing 3D objects. Our editor provides automatic lighting, but understanding it helps you create better scenes.
Light Types
Ambient Light
Fills the entire scene evenly
No shadows
Prevents completely dark areas
Our editor: Low ambient (0.4 intensity)
Directional Light
Like the sun - parallel rays
Casts shadows
Has direction but no position
Our editor: Main light from above
Point Light
Like a light bulb
Radiates in all directions
Falls off with distance
Not used in our basic editor
ℹ️Info
Our editor uses a pre-configured lighting setup optimized for modeling. In more advanced 3D software, you can fully customize lights.
Shadows
Directional light creates shadows:
Objects block light
Shadows show depth and grounding
Help objects "sit" on surfaces
💡Tip
Shadows are crucial for making your scene look realistic. They help viewers understand the spatial relationships between objects.
Environment Lighting
Our editor includes environment lighting:
Simulates light from the sky
Creates subtle reflections
Makes metallic materials look realistic
Tips for Good Lighting
Position objects on the grid - shadows ground them
Use metallic materials - they show environment reflections
Avoid pure black - use dark gray for better visibility
Check from multiple angles - orbit to see how light hits
Why It Matters
Good lighting:
Reveals shape and form
Shows material properties
Creates mood and atmosphere
Makes exports look professional
📝Note
When you export your model, the lighting won't be included - only the objects and materials. The destination (website, game, etc.) will provide its own lighting.