3D Modeling FoundationsApply Materials
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3D Modeling Foundations

Course progress0/15
1Introduction to 3D
  • What is 3D Modeling?
  • Real-World Applications
  • The Coordinate System
  • Your First 3D Object
2Navigating 3D Space
  • Viewport Navigation
  • Grid, Axes, and Helpers
  • Navigate and Position
3Basic Shapes
  • Primitive Shapes
  • Transforming Objects
  • Naming and Organizing
  • Build a Simple Object
4Materials & Lighting
  • Understanding Materials
  • Lighting Basics
  • Apply Materials
5Mini Project
  • Mini Project: Build a Desk Scene
3D · Lesson 14 of 15Create Contrasting Objects

Apply Different Materials

Create two objects with contrasting materials!

Tasks

  1. 1Add a sphere and a box to the scene
  2. 2Make the sphere look like gold:

- Color: #FFD700 (golden yellow)
- Roughness: 0.3 (somewhat smooth)
- Metalness: 1.0 (fully metallic)

  1. 3Make the box look like matte plastic:

- Color: #FF4444 (red)
- Roughness: 0.6 (fairly rough)
- Metalness: 0.0 (non-metallic)

How to Change Materials

  1. 1Select an object
  2. 2Find the material sections in Properties panel
  3. 3Use the color picker for color
  4. 4Adjust sliders for roughness and metalness

Notice the Difference

  • The gold sphere reflects the environment
  • The plastic box has a matte, non-reflective surface
  • Orbit around to see how light affects each

Success Criteria

  • At least 2 objects in the scene
Tip: Orbit the view to see how metallic surfaces reflect!

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