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Track3D Modeling Foundations
Naming and Organizing
10 / 15

3D Modeling Foundations

Course Progress0/15

Introduction to 3D

What is 3D Modeling?Real-World ApplicationsThe Coordinate SystemYour First 3D Object

Navigating 3D Space

Viewport NavigationGrid, Axes, and HelpersNavigate and Position

Basic Shapes

Primitive ShapesTransforming ObjectsNaming and OrganizingBuild a Simple Object

Materials & Lighting

Understanding MaterialsLighting BasicsApply Materials

Mini Project

Mini Project: Build a Desk Scene

3D Modeling Foundations

Course Progress0/15

Introduction to 3D

What is 3D Modeling?Real-World ApplicationsThe Coordinate SystemYour First 3D Object

Navigating 3D Space

Viewport NavigationGrid, Axes, and HelpersNavigate and Position

Basic Shapes

Primitive ShapesTransforming ObjectsNaming and OrganizingBuild a Simple Object

Materials & Lighting

Understanding MaterialsLighting BasicsApply Materials

Mini Project

Mini Project: Build a Desk Scene

Naming and Organizing

Scene Organization
Keep your 3D scene organized

Good organization is essential for complex scenes.

Why Names Matter

  • Default names like "Box" and "Sphere" get confusing
  • Good names describe what the object represents
  • Essential for team collaboration
  • Makes finding objects easy
⭐ Important
Naming your objects is a professional habit that will save you hours of confusion as your projects get more complex.

Naming Best Practices

❌ Badβœ“ Good
BoxDesktop_Surface
SphereTennis_Ball
CylinderTable_Leg_01

How to Rename

  1. Double-click the name in Scene panel
  2. Type the new name
  3. Press Enter to confirm
Or use the Properties panel:
  1. Select the object
  2. Edit the name field at the top

Naming Conventions

Use consistent naming:

  • Object_Part_Number - Table_Leg_01, Table_Leg_02

  • Category_Name - Furniture_Chair, Furniture_Table

  • No spaces (use underscores or CamelCase)

πŸ’‘ Tip
Include numbers when you have multiple similar objects: Leg_01, Leg_02, Leg_03. This makes it easy to select specific parts.

Visibility and Locking

In the Scene panel, each object has:

  • πŸ‘οΈ Eye icon - Toggle visibility

  • πŸ”’ Lock icon - Prevent accidental changes


Use these to:
  • Hide finished objects while working

  • Lock objects you don't want to move

πŸ“ Note
Locking an object is great for background elements that you've positioned perfectly and don't want to accidentally move.