3D Modeling FoundationsNaming and Organizing
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3D Modeling Foundations

Course progress0/15
1Introduction to 3D
  • What is 3D Modeling?
  • Real-World Applications
  • The Coordinate System
  • Your First 3D Object
2Navigating 3D Space
  • Viewport Navigation
  • Grid, Axes, and Helpers
  • Navigate and Position
3Basic Shapes
  • Primitive Shapes
  • Transforming Objects
  • Naming and Organizing
  • Build a Simple Object
4Materials & Lighting
  • Understanding Materials
  • Lighting Basics
  • Apply Materials
5Mini Project
  • Mini Project: Build a Desk Scene

3D Modeling Foundations

Course progress0/15
1Introduction to 3D
  • What is 3D Modeling?
  • Real-World Applications
  • The Coordinate System
  • Your First 3D Object
2Navigating 3D Space
  • Viewport Navigation
  • Grid, Axes, and Helpers
  • Navigate and Position
3Basic Shapes
  • Primitive Shapes
  • Transforming Objects
  • Naming and Organizing
  • Build a Simple Object
4Materials & Lighting
  • Understanding Materials
  • Lighting Basics
  • Apply Materials
5Mini Project
  • Mini Project: Build a Desk Scene

Naming and Organizing

Scene Organization
Keep your 3D scene organized

Good organization is essential for complex scenes.

Why Names Matter

  • Default names like "Box" and "Sphere" get confusing
  • Good names describe what the object represents
  • Essential for team collaboration
  • Makes finding objects easy
Important
Naming your objects is a professional habit that will save you hours of confusion as your projects get more complex.

Naming Best Practices

❌ Bad✓ Good
BoxDesktop_Surface
SphereTennis_Ball
CylinderTable_Leg_01

How to Rename

  1. 1Double-click the name in Scene panel
  2. 2Type the new name
  3. 3Press Enter to confirm

Or use the Properties panel:

  1. 1Select the object

  2. 2Edit the name field at the top

Naming Conventions

Use consistent naming:

  • Object_Part_Number - Table_Leg_01, Table_Leg_02

  • Category_Name - Furniture_Chair, Furniture_Table

  • No spaces (use underscores or CamelCase)

Tip
Include numbers when you have multiple similar objects: Leg_01, Leg_02, Leg_03. This makes it easy to select specific parts.

Visibility and Locking

In the Scene panel, each object has:

  • 👁️ Eye icon - Toggle visibility

  • 🔒 Lock icon - Prevent accidental changes

Use these to:

  • Hide finished objects while working

  • Lock objects you don't want to move

Note
Locking an object is great for background elements that you've positioned perfectly and don't want to accidentally move.