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Track3D Modeling Foundations
Understanding Materials
12 / 15

3D Modeling Foundations

Course Progress0/15

Introduction to 3D

What is 3D Modeling?Real-World ApplicationsThe Coordinate SystemYour First 3D Object

Navigating 3D Space

Viewport NavigationGrid, Axes, and HelpersNavigate and Position

Basic Shapes

Primitive ShapesTransforming ObjectsNaming and OrganizingBuild a Simple Object

Materials & Lighting

Understanding MaterialsLighting BasicsApply Materials

Mini Project

Mini Project: Build a Desk Scene

3D Modeling Foundations

Course Progress0/15

Introduction to 3D

What is 3D Modeling?Real-World ApplicationsThe Coordinate SystemYour First 3D Object

Navigating 3D Space

Viewport NavigationGrid, Axes, and HelpersNavigate and Position

Basic Shapes

Primitive ShapesTransforming ObjectsNaming and OrganizingBuild a Simple Object

Materials & Lighting

Understanding MaterialsLighting BasicsApply Materials

Mini Project

Mini Project: Build a Desk Scene

Understanding Materials

Textures and material samples
Materials give surfaces their unique look
Materials define how an object's surface looks and reacts to light.

Material Properties

Color

The base color of the surface.
  • Use the color picker in Properties panel
  • Can be any color (hex codes work too)

Roughness

How smooth or rough the surface appears.
  • 0 = Perfectly smooth (mirror-like)
  • 1 = Completely rough (matte)
Examples:
  • Polished metal: 0.1-0.2
  • Plastic: 0.3-0.5
  • Wood: 0.5-0.7
  • Concrete: 0.8-1.0

Metalness

How metallic the surface looks.
  • 0 = Non-metal (plastic, wood, skin)
  • 1 = Pure metal (gold, silver, chrome)
ℹ️ Info
Metals reflect their environment and tint reflections with their color. That's why gold looks gold and copper looks copper!

PBR Materials

Our editor uses PBR (Physically Based Rendering):

  • Realistic light behavior

  • Consistent under different lighting

  • Industry standard for games and web

📝 Note
PBR was developed to make 3D graphics look realistic by simulating how light actually behaves in the real world.

Quick Recipes

MaterialColorRoughnessMetalness
Gold#FFD7000.31.0
Silver#C0C0C00.21.0
PlasticAny0.40.0
Rubber#3333330.90.0
Glass#FFFFFF0.00.0
💡 Tip
When in doubt, keep metalness at 0 for most real-world objects. Only metals (gold, silver, chrome, copper) should have metalness = 1.